AVGC PROGRAM · ANIMATION · VFX · GAMING · COMICS

From first sketch to studio-ready.

Animation, VFX, gaming, comics, finished for absolute beginners. One program, two halves: durable craft first, AI as a force-multiplier second. Then a creator-business layer that takes you from skilled to earning.

Animation VFX Gaming Comics
University-accredited · Bengaluru & Mumbai Est. 2024
WHY WE BUILT THIS

There's a kid in Patna who can already do this.

She is nineteen, animating on a cracked phone at 2am, and she is better than most people who do this for a living. But nobody told her it was a living, so by twenty-five she is at a BPO and the drawings have stopped.

That gap, between real talent and an actual livelihood, is the most expensive thing India is quietly losing.

India now has 40 million creators, real government money behind them, and AI that turns one artist into a studio. What's missing is the bridge from “I can draw” to “I get paid to draw.” So we built it: craft first, AI second, a creator business last. If that kid is you, this is the door.

this is why.
HOW THE PROGRAM IS BUILT

Craft first. AI second. Business third.

Every track runs the same three layers in parallel. You build judgment by hand, then learn to direct AI with that judgment intact, and turn the result into income.

THREE ACCREDITED DURATIONS

Pick your depth.

The 14-day is a taster across all four pillars. The 3-month and 6-month are full specialisation programs: you pick Animation, VFX, Gaming, or Comics and go deep. Each tier stacks into the next.

01
40–50 hrs · 3–4 hrs / day

14-Day Bootcamp

Survey all four AVGC pillars and finish with one shareable portfolio piece. The fastest way to find your specialism before you commit.

Certificate + 1 portfolio piece
02
180–220 hrs · ~15 hrs / week

3-Month Specialisation

Pick one pillar, Animation, VFX, Gaming, or Comics, and build a focused portfolio in that craft plus its AI pipeline.

Accredited diploma + 3–4 pieces
03
380–440 hrs · ~16 hrs / week

6-Month Advanced

Go deeper in your chosen pillar with a professional pipeline and a job-ready capstone showreel, for studio roles or your own venture.

Advanced diploma + showreel
WHAT YOU ACTUALLY DO

The curriculum, day by day.

Craft is orange. AI is green. The capstone blends both. The 14-day is general; inside the 3-month and 6-month, pick a pillar to see its specialisation curriculum.

Days
1–7

Craft foundation

Seven days of pure, hands-on fundamentals across all four pillars, no AI yet, so you build judgment before you have tools that need directing.

  • Day 1 Orientation & visual literacy: the pipeline and what “good” looks like
  • Day 2 Drawing & observation: line, shape, gesture, proportion
  • Day 3 Design & colour: composition, contrast; redesign a poster
  • Day 4 Digital tools: Photoshop / Krita / Blender; layers and brushes
  • Day 5 Animation basics: the 12 principles; a bouncing-ball exercise
  • Day 6 3D & game basics: model a prop; a first engine scene
  • Day 7 Storytelling & comics: panels, framing; a 4-panel strip
Days
8–12

AI integration

Five days bringing generative and assistive AI into every discipline, always as an amplifier of the craft you just built.

  • Day 8 How generative AI works: diffusion & LLMs; ethics and IP
  • Day 9 AI concept art: prompting, references, moodboards
  • Day 10 AI-assisted 2D: sketch-to-image, inpainting; clean-up by hand
  • Day 11 AI in animation & video: in-betweening, motion, voice / TTS
  • Day 12 AI in 3D & games: text-to-3D, AI textures, retopo helpers
Days
13–14

Capstone & showcase

Build and present your first portfolio piece using everything you have learned, then get specialism guidance for the 3-month track.

  • Day 13 Capstone build: one hybrid piece, craft + AI; live instructor review
  • Day 14 Showcase & next steps: present work; pathway into the 3-month

Pick your pillar. Each is a full 3-month specialisation.

Wk
1–7

Animation craft

Seven weeks of pure animation fundamentals: drawing, timing, and the principles that make motion feel alive.

  • Wk 1–2 Drawing & the 12 principles: gesture, timing, spacing
  • Wk 3 Character design & model sheets
  • Wk 4 2D animation: walk & run cycles
  • Wk 5 Lip-sync & acting beats
  • Wk 6 3D basics: rigging a simple character
  • Wk 7 Body mechanics: a full action shot
Wk
8–11

AI in motion

Four weeks layering AI onto your animation, producing finished shots, not demos.

  • Wk 8 AI in-betweening & frame interpolation
  • Wk 9 AI rigging & auto-retargeting
  • Wk 10 AI voice / TTS for dialogue & lip-sync
  • Wk 11 Pipeline automation; portfolio polish
Wk
12

Animated short & assessment

A 20 to 30 second animated short blending craft and AI, plus your accredited assessment.

  • Wk 12 Capstone short, accredited assessment, live presentation & feedback
Wk
1–7

VFX craft

Seven weeks on the compositing and effects backbone, from nodes to fully integrated shots.

  • Wk 1–2 Compositing fundamentals: nodes, layers, premultiply
  • Wk 3 Keying & green-screen
  • Wk 4 Rotoscoping & tracking
  • Wk 5 Particles & dynamics
  • Wk 6 Lighting & multi-pass render
  • Wk 7 Integration: CG into live plates
Wk
8–11

AI in post

Four weeks of AI-accelerated VFX: cleaning, extending, and generating at speed.

  • Wk 8 AI rotoscoping & matte generation
  • Wk 9 AI upscaling, denoise & cleanup
  • Wk 10 Generative backgrounds & set extension
  • Wk 11 Automation; portfolio polish
Wk
12

Composited shot & assessment

A finished, photoreal composited VFX shot plus your accredited assessment.

  • Wk 12 Capstone shot, accredited assessment, live presentation & feedback
Wk
1–7

Game craft

Seven weeks from game design to a working engine build, with mechanics you can actually play.

  • Wk 1–2 Game design & loops: mechanics, pacing
  • Wk 3 Engine basics: Unity / Unreal interface
  • Wk 4 Level design & blockout
  • Wk 5 Asset creation & import pipeline
  • Wk 6 Scripting interactivity
  • Wk 7 UI, audio & game feel
Wk
8–11

AI in games

Four weeks of AI in the game pipeline: assets, behaviour, and procedural content.

  • Wk 8 AI asset & texture generation
  • Wk 9 AI NPC behaviour & dialogue
  • Wk 10 Procedural content & level generation
  • Wk 11 AI playtesting; polish
Wk
12

Playable prototype & assessment

A playable vertical-slice prototype plus your accredited assessment.

  • Wk 12 Capstone build, accredited assessment, live playtest & feedback
Wk
1–7

Comics craft

Seven weeks of sequential-art fundamentals, from anatomy to a finished inked scene.

  • Wk 1–2 Drawing & anatomy for sequential art
  • Wk 3 Paneling & page composition
  • Wk 4 Inking & line weight
  • Wk 5 Lettering & balloons
  • Wk 6 Colour & flatting
  • Wk 7 Sequential storytelling: a short scene
Wk
8–11

AI in comics

Four weeks of AI-assisted comic production that keeps your style consistent at volume.

  • Wk 8 AI concept & reference boards
  • Wk 9 AI flatting & colouring
  • Wk 10 AI backgrounds & style consistency
  • Wk 11 Lettering automation; polish
Wk
12

Comic chapter & assessment

An 8 to 12 page comic chapter plus your accredited assessment.

  • Wk 12 Capstone chapter, accredited assessment, live presentation & feedback

Pick your pillar. Each is a full 6-month advanced specialisation.

Mo
1–2

Animation foundations

Two months building the drawing and timing mastery every animator stands on.

  • Month 1 Drawing mastery & the 12 principles in depth
  • Month 2 Character animation: cycles, acting, lip-sync
Mo
3–4

3D & advanced motion

Two months into 3D animation, advanced rigging, and complex body mechanics.

  • Month 3 3D animation & advanced rigging
  • Month 4 Body mechanics, creature & crowd motion
Mo
5

Advanced AI animation

A month of professional AI workflows built on top of your craft.

  • Month 5 AI in-betweening, mocap cleanup, auto-rig, custom motion models
Mo
6

Showreel & career

A studio-grade animated showreel piece, then assessment and interview prep.

  • Wk 1–3 Hybrid showreel production, craft + AI end-to-end
  • Wk 4 Final assessment, showreel, portfolio site, interview prep
Mo
1–2

VFX foundations

Two months on compositing and colour, the bedrock of every effects pipeline.

  • Month 1 Compositing & colour foundations
  • Month 2 Keying, roto, tracking & matchmove
Mo
3–4

Simulation & lighting

Two months of FX simulation, lighting, and full CG integration.

  • Month 3 FX simulation: smoke, fire, fluids
  • Month 4 Lighting, lookdev & multi-pass integration
Mo
5

Advanced AI VFX

A month of AI-accelerated post at professional depth.

  • Month 5 AI roto, matte, upscaling, generative set extension
Mo
6

Showreel & career

A finished VFX sequence for your reel, then assessment and interview prep.

  • Wk 1–3 Hybrid showreel sequence, craft + AI end-to-end
  • Wk 4 Final assessment, showreel, portfolio site, interview prep
Mo
1–2

Game foundations

Two months from design fundamentals to confident engine work.

  • Month 1 Game design & engine foundations
  • Month 2 Level design, mechanics & scripting
Mo
3–4

Production & systems

Two months on the 3D pipeline, optimisation, and game systems.

  • Month 3 3D asset pipeline & optimisation
  • Month 4 Systems, UI, audio & multiplayer basics
Mo
5

Advanced AI in games

A month of AI across generation, behaviour, and testing.

  • Month 5 Procedural generation, NPC AI, asset & playtest automation
Mo
6

Showreel & career

A polished playable build for your portfolio, then assessment and interview prep.

  • Wk 1–3 Vertical-slice build, craft + AI end-to-end
  • Wk 4 Final assessment, build showcase, portfolio site, interview prep
Mo
1–2

Comics foundations

Two months mastering the drawing and perspective behind strong pages.

  • Month 1 Drawing, anatomy & perspective mastery
  • Month 2 Paneling, inking & lettering
Mo
3–4

Colour & long-form

Two months on colour, mood, and long-form sequential storytelling.

  • Month 3 Colour, mood & world-building
  • Month 4 Long-form sequential storytelling & pacing
Mo
5

Advanced AI comics

A month of AI-assisted production that protects your style.

  • Month 5 AI colouring, backgrounds, style models, lettering automation
Mo
6

Showreel & career

A complete graphic-novel chapter for your portfolio, then assessment and prep.

  • Wk 1–3 Graphic-novel chapter, craft + AI end-to-end
  • Wk 4 Final assessment, portfolio site, pitch & interview prep
ADOBE & YOUR PRO TOOLKIT

The toolkit, by pillar.

Each pillar has its own professional toolkit, Adobe Creative Cloud at the core, with the industry-standard software studios actually hire for. Here is exactly what you work in for Animation, VFX, Gaming, and Comics.

A

Animation

Adobe Photoshop Adobe Animate Toon Boom Harmony Blender Maya Adobe After Effects Adobe Premiere Pro

Sketch and design in Photoshop, animate 2D in Adobe Animate and Toon Boom, then move into 3D rigging and animation in Blender and Maya. Polish motion in After Effects and cut your reel in Premiere Pro.

V

VFX

Adobe After Effects Nuke Houdini Blender Adobe Photoshop Adobe Substance 3D DaVinci Resolve

Composite in After Effects and Nuke, simulate fire, smoke and fluids in Houdini and Blender, paint mattes in Photoshop, and grade the finished shot in DaVinci Resolve.

G

Gaming

Unreal Engine Unity Blender Maya Adobe Substance 3D Adobe Photoshop Adobe Illustrator

Build in Unreal Engine and Unity, model and rig assets in Blender and Maya, texture in Adobe Substance 3D, and design HUDs and UI in Photoshop and Illustrator.

C

Comics

Clip Studio Paint Procreate Adobe Photoshop Adobe Illustrator Krita Adobe InDesign

Pencil and ink in Clip Studio Paint or Procreate, colour and flat in Photoshop, letter and vector in Illustrator, then lay out the finished book in Adobe InDesign.

Every tool above is provided free on the 3-month and 6-month tracks. See the full stack

FREE TOOLS & SOFTWARE STACK

Train on the real tools, at no cost.

3-month and 6-month learners get the full professional stack from day one, provisioned at enrolment. The biggest barrier for beginners, the price of software, removed.

AI

OpenAI & Perplexity

Ideation, scripts, prompts, and AI-powered research across every module.

11

ElevenLabs

Voiceovers, character voices, and narration for animation, video, and comics.

सा

Sarvam

Indic-language AI for regional creator work, content, voice, and text in your language.

Ad

Adobe Creative Cloud

Photoshop, Premiere, After Effects, the industry-standard production suite.

Fi

Figma, Canva, Notion, Miro

Design, collaboration, planning, and storyboarding for your whole pipeline.

HP

HP hardware

Workstations and devices to run the creative and AI workloads the course demands.

BACKED BY THE GOVERNMENT OF INDIA

India is funding the Orange Economy.

The Orange Economy, India's creative and content economy across Animation, VFX, Gaming, and Comics, is now a national priority with real public money behind it. This program is built to put you right inside that wave.

₹400 cr
IICT, Mumbai

The Indian Institute of Creative Technology, a national AVGC-XR hub on the lines of the IITs and IIMs, sanctioned by the Government of India.

₹250 cr
AVGC Creator Labs

Content Creator Labs across 15,000 schools and 500 colleges in the Union Budget 2026-27, with IICT as the nodal agency.

40 mn
creators in India today
$50 bn
AVGC-XR market by 2029
2 mn
AVGC-XR jobs by 2030
10 mn
creative jobs by 2026
Visit IICT → The government's Orange Economy push →

Figures: IICT initial funding ₹400 cr (Govt of India); AVGC Content Creator Labs ₹250 cr (Union Budget 2026-27). Public sources, indicative.